Quantum Salvage
Quantum Salvage is top-down space shooter, with spacecraft switching mechanics. You enter a battlefield as the weakest class of ships, but improve your flagship and grow your army, becoming a formidable force on the battlefield.
This game was made for the UTS Playmakers March Non-Competative Jam, using Bevy. Source code is available here. I know that it's a bit of a buggy mess; I ran up against the clock.
TODO: Add link to write up. Also, write write up.
Leaderboard
Send me a screenshot of your high score page on Discord (@auroraes) and I'll add it to the leaderboard.
Player | Score |
dadysherwin1 | 490 |
AuroraEchoes | 180 |
EeveeningRain | 125 |
Controls
[LEFT_ARROW] / [RIGHT_ARROW] — Rotate ship left / right
[UP_ARROW] / [DOWN_ARROW] — Increase / decrease thrust
[SPACE] — Fire
[S] — Recharge shields
[1] / [2] / [3] — (While in capture menu) Transfer to captured ship as flagship, recruit captured ship as ally, scuttle captured ship
Assets
- Ship sprites and bullets — CraftPix
- Backgrounds — SpaceSpheremaps
- Character Portrait — aivopiru (with modifications by me)
- Explosion effects — bdragon1727
- UI — Me
- Fonts — Ænigma (he's kind of vanished from the internet, so I have no link, but fonts Jupiter Crash and Alpha Beta were used)
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | AuroraEchoes |
Genre | Shooter |
Tags | 2D, Sci-fi, Top-Down, Top down shooter |
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