Quantum Salvage is top-down space shooter, with spacecraft switching mechanics. You enter a battlefield as the weakest class of ships, but improve your flagship and grow your army, becoming a formidable force on the battlefield.

This game was made for the UTS Playmakers March Non-Competative Jam, using Bevy. Source code is available here. I know that it's a bit of a buggy mess; I ran up against the clock.

TODO: Add link to write up. Also, write write up.

Leaderboard

Send me a screenshot of your high score page on Discord (@auroraes) and I'll add it to the leaderboard.

PlayerScore
dadysherwin1490
AuroraEchoes180
EeveeningRain
125

Controls

[LEFT_ARROW] / [RIGHT_ARROW] — Rotate ship left / right

[UP_ARROW] / [DOWN_ARROW] — Increase / decrease thrust

[SPACE] — Fire

[S] — Recharge shields

[1] / [2] / [3] — (While in capture menu) Transfer to captured ship as flagship, recruit captured ship as ally, scuttle captured ship

Assets

  • Ship sprites and bullets — CraftPix
  • Backgrounds — SpaceSpheremaps
  • Character Portrait — aivopiru (with modifications by me)
  • Explosion effects — bdragon1727
  • UI — Me
  • Fonts — Ænigma (he's kind of vanished from the internet, so I have no link, but fonts Jupiter Crash and Alpha Beta were used)

Download

Download
Quantum Salvage Linux [UPGRADED] 980 kB
Download
Quantum Salvage Windows [UPGRADED] 25 MB
Download
Quantum Salvage Linux [GAME JAM] 980 kB
Download
Quantum Salvage WASM [GAME JAM] 9 MB

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